Writing
Notes on distributed systems, open source, and the craft of building software at scale.
2026
From Dave to DLSS: Two Decades of Gaming
From 256-color DOS classics to real-time path tracing and AI-upscaled frames — what changed about computer gaming, in hardware and in software, over the last twenty years.
CSS Tricks, Nine Years Later
Revisiting a 2017 blog post on practical CSS techniques and what each of them looks like in 2026.
What Tailwind Changed About Frontend
How the move to utility-first CSS reshaped the way frontend teams build, ship, and argue about styles — and what we gave up to get there.